PENERAPAN MEDIA PEMBELAJARAN PERMAINAN SPIN CARD DI PONDOK PESANTREN AL MAHDI
DOI:
https://doi.org/10.46306/jion.v2i2.308Keywords:
Educational Media, Educational Games, Spin Card, Educational Technology, Self-AwarenessAbstract
Self-awareness is a fundamental psychological competence that supports adolescents’ emotional regulation, social interaction, and personal development. In educational settings, the integration of interactive learning media plays an important role in facilitating students’ self-reflection and engagement. This study aims to explore the implementation of the Spin Card game as an educational technology-based learning medium to enhance self-awareness and social skills among female students at Pondok Pesantren Al Mahdi. This research employed a qualitative case study approach involving 27 ninth-grade female students as participants. Data were collected through observation, in-depth interviews, and documentation. The Spin Card game was designed as a group-based interactive activity containing reflective questions and scenarios that encouraged participants to explore emotions, express thoughts, and communicate with peers. The findings indicate positive changes in students’ self-awareness, including improved emotional recognition, self-expression, and understanding of personal strengths and weaknesses. In addition, the game contributed to the enhancement of social skills such as communication, empathy, cooperation, and mutual respect. The learning atmosphere became more positive, engaging, and less rigid, encouraging students to actively participate and express themselves. These findings suggest that Spin Card is an effective educational technology-based learning medium to support the development of self-awareness and social competencies in pesantren-based educational environments.
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Copyright (c) 2025 Silvia Melani Putri, Sifa Urohmah, Desi Triana, Nada Tsana Fatinah

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