Journal Intech and Education https://ejournal.lppmbinabangsa.ac.id/index.php/jion metadata en-US admin@lppmbinabangsa.ac.id (Popi Dayurni, S.Pd., M.Pd.T) admin@lppmbinabangsa.ac.id (Ade Fricticarani, S.Pd., M.Pd.T ) Sun, 30 Nov 2025 00:00:00 +0000 OJS 3.3.0.9 http://blogs.law.harvard.edu/tech/rss 60 PEMANFAATAN SIMULASI DIGITAL INTERAKTIF UNTUK MENINGKATKAN PEMAHAMAN KONSEPTUAL MAHASISWA PADA MATA KULIAH SISTEM BASIS DATA https://ejournal.lppmbinabangsa.ac.id/index.php/jion/article/view/311 <p><em>Conceptual understanding is a crucial component in learning Database Systems courses, as the subject involves abstract and systemic concepts. However, conventional instructional approaches that emphasize technical procedures often fail to support deep conceptual understanding among students. This study aims to examine the effectiveness of interactive digital simulations in enhancing students’ conceptual understanding in a Database Systems course. The research employed a quantitative approach using a quasi-experimental design with a one-group pretest–posttest model. The research subjects were students enrolled in the Information Technology Education program at Universitas Bina Bangsa. Data were collected through a conceptual understanding test administered before and after the implementation of interactive digital simulations. Descriptive and inferential analyses were conducted using a paired sample t-test. The results indicated a significant improvement in students’ conceptual understanding, with the mean score increasing from 53.75 in the pre-intervention phase to 79.38 in the post-intervention phase. These findings demonstrate that interactive digital simulations effectively facilitate deeper conceptual understanding of database systems by enabling visualization and active learning experiences. The study highlights the importance of integrating interactive simulation-based learning media into information technology education, particularly for courses involving complex and abstract concepts.</em></p> Hoerul Anam, Hayatul Anwar, Karina Zarine Ryandra, Subertian Arip Copyright (c) 2025 Hoerul Anam, Hayatul Anwar, Karina Zarine Ryandra, Subertian Arip https://creativecommons.org/licenses/by-nc-sa/4.0 https://ejournal.lppmbinabangsa.ac.id/index.php/jion/article/view/311 Sun, 30 Nov 2025 00:00:00 +0000 PEMANFAATAN MEDIA SOSIAL TIKTOK SEBAGAI MEDIA PEMBELAJARAN PADA MATA PELAJARAN TEKNOLOGI INFORMASI DAN KOMUNIKASI https://ejournal.lppmbinabangsa.ac.id/index.php/jion/article/view/309 <p><em>The development of information and communication technology has encouraged the use of social media as an innovative learning medium that aligns with students’ characteristics. One of the social media platforms widely used by students is TikTok, which has potential as a short video-based learning medium. This study aims to analyze the utilization of TikTok as a learning medium in the subject of Information and Communication Technology (ICT) to improve students’ learning outcomes and learning motivation at SMK Negeri 1 Tanara. This research employed a quantitative approach with a pretest–posttest design. The research subjects were students of class X A and X B. Data were collected through learning outcome tests and learning motivation questionnaires, while data analysis was conducted using descriptive statistics and linearity tests. The results showed an improvement in students’ learning outcomes, indicated by an average pretest score of 44.50% and a posttest score of 75.00%. Students’ learning motivation also increased, with a percentage of 83.00% in the pretest and 83.50% in the posttest. The linearity test results showed a significance value of 0.219, which falls into the moderate category. These findings indicate that the use of TikTok as a learning medium is effective in improving students’ learning outcomes and learning motivation in ICT subjects. Therefore, TikTok can be considered an alternative innovative and contextual learning medium in line with the development of digital technology.</em></p> Aris Saputra Copyright (c) 2025 Aris Saputra https://creativecommons.org/licenses/by-nc-sa/4.0 https://ejournal.lppmbinabangsa.ac.id/index.php/jion/article/view/309 Sun, 30 Nov 2025 00:00:00 +0000 PENGARUH PENGGUNAAN MEDIA PEMBELAJARAN BERBASIS DIGITAL TERHADAP KETERAMPILAN MENULIS TEKS EKSPOSISI DI SMP 1 PAMARAYAN https://ejournal.lppmbinabangsa.ac.id/index.php/jion/article/view/307 <p><em>This study aims to determine the effect of using digital-based learning media on students' expository writing skills. This study used a quantitative approach with a quasi-experimental method. The subjects were 10th-grade students at SMP Negeri 1 Pamarayan. Data collection techniques included expository writing tests and documentation. Data analysis used a t-test. The results showed a significant difference between the expository writing skills of students who used digital-based learning media and those who used conventional learning media. Thus, the use of digital-based learning media has a positive effect on students' expository writing skills.</em></p> Muhammad Hakim Abdurrahman, Mulya Tiara Fauziah, Nadya Rahayu, Ahmad Hujaimi, Khofif Fauzi Copyright (c) 2025 Muhammad hakim abdurrahman, Mulya Tiara Fauziah, Nadya Rahayu Ahmad Hujaimi, Khofif Fauzi https://creativecommons.org/licenses/by-nc-sa/4.0 https://ejournal.lppmbinabangsa.ac.id/index.php/jion/article/view/307 Sun, 30 Nov 2025 00:00:00 +0000 ANALISIS KESIAPAN PEDAGOGICAL DIGITAL INTELLIGENCE PADA CALON GURU TEKNOLOGI INFORMASI DI ERA PEMBELAJARAN BERBANTUAN AI https://ejournal.lppmbinabangsa.ac.id/index.php/jion/article/view/305 <p><em>The development of artificial intelligence (AI)–supported learning requires prospective Information Technology teachers not only to possess technical digital skills but also to demonstrate pedagogical digital intelligence in making reflective and ethical instructional decisions. This study aims to analyze the level of Pedagogical Digital Intelligence (PDI) readiness among prospective Information Technology teachers in the era of AI-supported learning. The research employed a quantitative approach using a descriptive-analytical survey method. The participants were prospective Information Technology teachers who had completed pedagogical and technology-related courses. Data were collected through a PDI readiness questionnaire encompassing four dimensions: digital technology mastery, basic AI understanding, AI-based pedagogical decision-making, and ethical considerations and digital responsibility. Data analysis was conducted descriptively by examining mean scores and readiness categories for each dimension. The results indicate that the overall level of pedagogical digital intelligence readiness among prospective Information Technology teachers falls within the moderately ready category. The dimensions of digital technology mastery and basic AI understanding demonstrate higher readiness levels compared to AI-based pedagogical decision-making and ethical considerations in AI use. These findings suggest that prospective teachers tend to be more technically prepared than pedagogically and reflectively prepared. The study highlights the importance of strengthening pedagogical digital intelligence in Information Technology teacher education programs to ensure the critical, ethical, and responsible integration of AI in educational practice</em></p> Amelia Putri, Doni Pernanda, Bilal Al Misbar Copyright (c) 2025 Amelia Putri, Doni Pernanda, Bilal Al Misbar https://creativecommons.org/licenses/by-nc-sa/4.0 https://ejournal.lppmbinabangsa.ac.id/index.php/jion/article/view/305 Sun, 30 Nov 2025 00:00:00 +0000 PENGARUH PENGGUNAAN AI GENERATIF SEBAGAI ASISTEN BELAJAR TERHADAP LITERASI DIGITAL KRITIS MAHASISWA TEKNIK INFORMATIKA https://ejournal.lppmbinabangsa.ac.id/index.php/jion/article/view/312 <p><em>The rapid development of generative artificial intelligence (AI) has significantly transformed learning practices in higher education, particularly through its use as a learning assistant for Informatics Engineering students. However, the use of generative AI without adequate critical digital literacy may lead to overreliance and unreflective technology use. This study aims to examine the effect of using generative AI as a learning assistant on the critical digital literacy of Informatics Engineering students. The research employed a quantitative approach with a quasi-experimental design using a one-group pretest–posttest model. The research participants were Informatics Engineering students at Universitas Esa Unggul. Data were collected using a critical digital literacy questionnaire measuring information evaluation skills, reflection on AI-generated outputs, digital ethics awareness, and informed decision-making. Data analysis was conducted using descriptive statistics and a paired sample t-test. The results revealed a substantial improvement in students’ critical digital literacy, with the mean score increasing from 56.50 in the pre-intervention phase to 81.00 in the post-intervention phase. These findings indicate that the use of generative AI as a learning assistant has a positive effect on students’ critical digital literacy. The study highlights the importance of pedagogically structured integration of generative AI in higher education to strengthen students’ critical thinking and responsible digital technology use in the era of artificial intelligence</em></p> Azifa Habiba, Ranny Meilisa Copyright (c) 2025 Azifa Habiba, Ranny Meilisa https://creativecommons.org/licenses/by-nc-sa/4.0 https://ejournal.lppmbinabangsa.ac.id/index.php/jion/article/view/312 Sun, 30 Nov 2025 00:00:00 +0000 PEMANFAATAN MEDIA PEMBELAJARAN BERBASIS ARTIFICIAL INTELLIGENCE (AI) DALAM DUNIA PENDIDIKAN https://ejournal.lppmbinabangsa.ac.id/index.php/jion/article/view/310 <p><em>Artificial Intelligence (AI) has become one of the most influential technologies in the transformation of global education. The use of AI-based learning media opens up new opportunities for creating adaptive, personalized, and learner-centered learning. This article aims to comprehensively examine the use of AI-based learning media in an educational context. The research method used is a systematic literature review of relevant scientific publications. The results of the study indicate that AI-based learning media can improve learning outcomes, student engagement, and the efficiency of the learning process. Furthermore, AI plays a crucial role in supporting inclusive learning by providing broader access for students with diverse backgrounds and learning needs. However, the application of AI in education also faces serious challenges, particularly related to ethical issues, data privacy, the digital divide, and human resource readiness. Therefore, a comprehensive education policy, strengthening of educator capacity, and a clear ethical framework are needed to ensure the sustainable and responsible use of AI-based learning media.</em></p> Mega Lidia Putri, Monica Aurelia Tozra Copyright (c) 2025 Mega Lidia Putri, Monica Aurelia Tozra https://creativecommons.org/licenses/by-nc-sa/4.0 https://ejournal.lppmbinabangsa.ac.id/index.php/jion/article/view/310 Sun, 30 Nov 2025 00:00:00 +0000 PENERAPAN MEDIA PEMBELAJARAN PERMAINAN SPIN CARD DI PONDOK PESANTREN AL MAHDI https://ejournal.lppmbinabangsa.ac.id/index.php/jion/article/view/308 <p><em>Self-awareness is a fundamental psychological competence that supports adolescents’ emotional regulation, social interaction, and personal development. In educational settings, the integration of interactive learning media plays an important role in facilitating students’ self-reflection and engagement. This study aims to explore the implementation of the Spin Card game as an educational technology-based learning medium to enhance self-awareness and social skills among female students at Pondok Pesantren Al Mahdi. This research employed a qualitative case study approach involving 27 ninth-grade female students as participants. Data were collected through observation, in-depth interviews, and documentation. The Spin Card game was designed as a group-based interactive activity containing reflective questions and scenarios that encouraged participants to explore emotions, express thoughts, and communicate with peers. The findings indicate positive changes in students’ self-awareness, including improved emotional recognition, self-expression, and understanding of personal strengths and weaknesses. In addition, the game contributed to the enhancement of social skills such as communication, empathy, cooperation, and mutual respect. The learning atmosphere became more positive, engaging, and less rigid, encouraging students to actively participate and express themselves. These findings suggest that Spin Card is an effective educational technology-based learning medium to support the development of self-awareness and social competencies in pesantren-based educational environments.</em></p> Silvia Melani Putri, Sifa Urohmah, Desi Triana, Nada Tsana Fatinah Copyright (c) 2025 Silvia Melani Putri, Sifa Urohmah, Desi Triana, Nada Tsana Fatinah https://creativecommons.org/licenses/by-nc-sa/4.0 https://ejournal.lppmbinabangsa.ac.id/index.php/jion/article/view/308 Sun, 30 Nov 2025 00:00:00 +0000 EVALUASI BERBASIS GAME EDUKASI WORDWALL UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS SISWA DI SMK NEGERI 1 KOTA PADANG https://ejournal.lppmbinabangsa.ac.id/index.php/jion/article/view/306 <p><em>This study aims to evaluate the use of a Wordwall-based educational game to improve students' critical thinking skills at SMK Negeri 1 Padang City. The research problem is motivated by students' low critical thinking skills due to teacher-centered learning and the lack of use of interactive learning media. The research method used was a quasi-experimental pretest-posttest design. The subjects were 10th-grade students at SMK Negeri 1 Padang City, divided into an experimental class and a control class. The research instruments were a critical thinking ability test and a student response questionnaire. The results showed a significant increase in students' critical thinking skills after the implementation of the Wordwall educational game. Thus, Wordwall is an effective innovative learning medium for improving critical thinking skills in vocational high school students.</em></p> Bilal Al Misbar, Amelia Putri Copyright (c) 2025 Bilal Al Misbar, Amelia Putri https://creativecommons.org/licenses/by-nc-sa/4.0 https://ejournal.lppmbinabangsa.ac.id/index.php/jion/article/view/306 Sun, 30 Nov 2025 00:00:00 +0000 PERANCANGAN APLIKASI KAMUS DIGITAL BAHASA DAMPELAS BERBASIS ANDROID SEBAGAI UPAYA EFEKTIF PELESTARIAN BAHASA DAERAH https://ejournal.lppmbinabangsa.ac.id/index.php/jion/article/view/313 <p><em>Regional languages are cultural heritages that play an important role in shaping community identity. However, globalization has caused a decline in the number of regional language speakers, including the Dampelas language in Donggala Regency. This study aims to design and develop an Android-based digital dictionary application for the Dampelas language as a learning medium and an effort to preserve regional languages. The system development method used is the Waterfall method, which includes requirement analysis, system design, implementation, and testing stages. The application was developed using Android Studio with Java programming language and MySQL database. System testing was conducted using Black Box Testing to ensure application functionality meets user requirements. The results show that the digital dictionary application effectively assists users in understanding Dampelas vocabulary and supports regional language preservation through digital media.</em></p> Ulfiah Ulfiah, Agus Romadhona, Riansyah Riansyah Copyright (c) 2025 Ulfiah, Agus Romadhona, Riansyah https://creativecommons.org/licenses/by-nc-sa/4.0 https://ejournal.lppmbinabangsa.ac.id/index.php/jion/article/view/313 Sun, 30 Nov 2025 00:00:00 +0000